søndag 25. august 2013

Personal 3D work

Over the summer holiday, I started to play a bit around with 3D sculpting. I still find it a bit tricky to use the tools and get what I want, but it's getting better with each sculpt I make. I mostly worked in Sculptris, and then I've started to learn Zbrush as well.

Human bust:
All made in Sculptris. This is the second sculpt I tried making, and I spent a whole afternoon/evening trying to get the hang of it. In the end I got something that started to look alright.


Undead horse:
All made in Sculptris. I wanted to challenge myself and make a whole creature, and seeing as I'm quite fond of horses, it ended up being an undead horse. It was really fun to make this.


Dragon:
Mostly made in Sculptris, then details and some refining were added in Zbrush.


Personal work: Paintings

Here are some personal pieces that I've made over the summer, both complete paintings and sketches. All are painted in Photoshop.

Centaur Hunter:
An experiment with centaur anatomy.


Blood Allergy:
"Herbert was thrilled to finally get to visit his girlfriend's parents, who were both well known as some of the strongest and oldest vampires in Europe. Unfortunately for him, he got to experience the full extent of his blood allergy, when the one, rare kind he was allergic to, happened to be served that very night. Oh, the shame..."


Dragon Portrait:
Around 50 minutes in Photoshop CS6.


Speedpaintings_01:
Around 1-1,5 hours on each sketch, Photoshop CS5.


Speedpainting_02:
Around 2 hours in Photoshop CS5. Inspired by Pacific Rim.


Speedpaintings_03:
Around 1,5-2 hours on each sketch, Photoshop CS5. Focus on storytelling, composition and colours.





onsdag 3. juli 2013

Biped Project

During the course of 4 weeks (February 25 - March 22, 2013), we were to design a character, create a traditional clay maquette of it, and then model it in 3D. I created a vampire character by the name Maurice Château, and I had a great amount of fun throughout the whole process of creating him.

Concept sketch (Photoshop CS6): 
Teacher: Gábor Steisinger



Traditional maquette (Chavant clay): 
Teacher: Lasse Smith



3D model (Maya, Mudbox):
Teacher: Daniel Burwen







fredag 25. januar 2013

Materials

Teacher: Ole Gulbrandsen
Week 4

This week we focused on observing and understanding different materials, and to do that, we painted still life images in Photoshop. Here's some of the things I made:





Storyboard week

Teacher: Niall Laverty 
Week 3

We've had one week of storyboards now, and it was a lot of work, but also very enjoyable. Here's a little bit of what I've done:

Snowball fight: 

 Group work:

We teamed up in pairs and created a storyboard together based on some dialogue we had to add. Here's a few pages by me and a fellow student Anne Birk Petersen:




 


Design 2

Teacher: Lawrence Marvit
Week 2

Another intense week of design work is now over, and I'm very happy to see progress from last time. We got 3 different and challenging assignments, all to be rendered in black and white, and I enjoyed them all very much.

Weapon of Atlantis:
Here I made a dead shark that can shoot jellyfish.


Dead Pirates in Venice:
I wanted a dark and threatening atmosphere, so then I made the pirates lurk in the shadows.

Fairy City:
I designed a more wild-looking kind of fairies, and their homes.

mandag 17. desember 2012

Project 4550: Superheroes

Over the last 6 weeks of our first semester, we were working on a project called 4550. The task was to design a superhero character and create a 2D killershot image that we would later create into a 3D image. Our style guide was Pocoyo, though we moved a bit away from that as the project went on.

DESIGN
Teacher: Luis Cook
The first week was spent designing our characters, and coming up with a good background story and setting for them. We then created our killershot images based on our ideas, and made some turnaround sketches of our characters that we could model after. My character is a young teenage girl called Amber, whose power is to turn into pure energy. Her superhero name is Shooting Star.




3D MODELING
Teacher: Leigh Russel
The next 3 weeks were spent modeling, UV mapping and rigging our characters, so that we could pose them as we wanted. All work was done in Maya.





LIGHTING AND TEXTURING
Teacher: Bo Mathorne
The last 2 weeks we worked on texturing, lighting and rendering, something I enjoyed very much. Compositing was done in After Effects and Photoshop CS6. The final result ended up looking like this.


Overall, I've enjoyed the project very much, despite technical difficulties sometimes during the process. I have learned a lot, and I look forward to see how much I've improved by the time we get our next big project.